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Nevermind I found it if you do a server check local RealTimeList = {“Player1” “Player2” “Player3”} local Count = 0 local PlayerName = “Player3” for iv in pairs (RealTimeList) do print (v) Count = Count+1 if v == PlayerName then tableremove (RealTimeList Count) end end You count how many players you have to cycle thru and if your cycle stops when it finds theMissing end wrestlingMust include.